AI Insights · Timothy · January 2022
Top 5 Cat Games on Android in Kuwait, Q4 2021
In Q4 2021, cat games on Android in Kuwait saw varied performance in terms of downloads, revenue, and active users. Here are the insights from Sensor Tower.
Throughout the fourth quarter of 2021, cat-themed games on the Android platform in Kuwait showcased diverse performance trends. Here's a closer look at the top five cat games:
My Cat - Virtual pet simulator by Appsyoulove experienced a steady weekly revenue, peaking at around $152 in late September and maintaining a consistent range between $121 and $145 throughout the quarter. Weekly downloads saw a significant drop from 210 in early October to single digits by mid-November, recovering slightly to 66 by the end of December. Weekly active users also declined from 1K in late September to 467 in early December, with a slight uptick to 627 by the end of the year.
The Battle Cats from PONOS Corporation had a varied revenue performance, with peaks at $189 in late October and fluctuations between $9 and $176 in the subsequent weeks. Downloads remained relatively stable, ranging from 22 to 40 per week. Active users showed minor fluctuations, maintaining an average of around 162 to 183 throughout the quarter.
Blockchain Cats by Realis saw a notable increase in revenue towards the end of the quarter, peaking at $236 in mid-December. Downloads were modest, peaking at 30 in mid-December. Active users showed a gradual increase from 29 in late September to a peak of 57 in mid-December, before settling at 41 by the end of the year.
Cats & Soup - Cute Cat Game by HIDEA had a steady increase in revenue from $45 in mid-October to $86 in late November. Downloads peaked at 245 in late November but saw a decline to 46 by the end of December. Active users saw consistent growth, peaking at 373 in late November and slightly declining to 234 by the end of the quarter.
My Talking Tom Friends from Outfit7 Limited had the highest downloads among the top five, peaking at 1.3K in late September and maintaining a range between 821 and 1.2K throughout the quarter. Revenue showed a peak of $49 in late September and mid-October, with minor fluctuations down to $4 in mid-December. Active users remained robust, averaging around 28K to 31K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.